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Noticias de DCS World 2
« on: 17 de Junio de 2015, 03:26:44 pm »
De que se trata.
Cita
In particular:

1.10. - Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. However, feedback that is abusive, insulting or condescending is not welcome. Additionally, to bring up a particular issue repeatedly after it has already been acknowledged will be considered "trolling" - in such cases a warning will be issued to the author and the post will be removed.

Please note: When there is new news it will be posted in this post or as part of an official newsletter. We have no set schedule for news updates and news will be provided only when we feel there is newsworthy items to pass along.

DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:
Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

We hope to release DCS World 2 in the first half of 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.

The Nevada Test and Training Range (NTTR) Map

The first new map being developed for DCS World 2 is the NTTR map.

This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.

Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine.

Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons:

1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- New map technology test bed.

Some facts about the NTTR map:
Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB.
The map is approximately 600 x 610 km. The airfield locations have the greatest detail (elevation mesh and textures of 2 meters per pixel), the center area of the map between the airfields (as indicted by the area covered by roads in the attached image) has the second highest detail (4-8 meters per pixel), and the area along the outside portions of the map have the least detail (16 to 64 meters per pixel). Attached are images from low, medium and high altitude from low, medium and high detail areas of the map.
We hope to release an Alpha test version within the next couple of months depending how debugging goes.
Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.)
An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD
En particular:

1.10. - Se fomenta la retroalimentación del producto y la crítica constructiva cuando se proporciona de una manera madura y cortés. Sin embargo, la retroalimentación que es abusivo, insultante o condescendiente no es bienvenido. Además, para abrir un tema en particular en varias ocasiones después de que ya se ha reconocido será considerado "trolling" - en estos casos un aviso se emitirá al autor y el mensaje será eliminado.

Tenga en cuenta: Cuando hay nuevas noticias que se ha escrito en este post o como parte de un boletín oficial. No tenemos horario fijo para las actualizaciones de noticias y novedades se proporcionará sólo cuando sentimos que hay temas de interés periodístico para pasar el tiempo.

DCS Mundial 2

DCS Mundial 2 es la siguiente iteración de la serie Digital Combat Simulator (DCS) que incluirá un nuevo motor gráfico (desarrollado en nuestro entorno de desarrollo motor Águila Dinámica Gráficos). Será una actualización gratuita y todas las llaves del módulo DCS Mundial trabajará con él. Además del nuevo motor gráfico, DCS Mundial 2 también marcará el comienzo de la capacidad de tener múltiples mapas integrados en DCS (tanto desarrollados por Eagle Dynamics y nuestros socios tercero del partido). Actualmente los mapas en los desarrollados incluyen la Prueba de Nevada y la gama de entrenamiento (NTTR), Estrecho de Ormuz, y Europa 1944. El Mapa SDK está disponible para los equipos de desarrollo de tercera parte cualificados. Los interesados ​​pueden con propuestas detalladas PM mí.

Algunas de las características que planeamos incluir en DCS Mundial 2 incluyen:
Direct X 11 de soporte
Desempeño mejorado
Sombreado dinámico del terreno y las montañas
Mejora el clima
Iluminación mejorada
Apoyo clipmap para los nuevos mapas
Recuento de objetos más altos
Mayor resolución de malla terreno terreno y texturas para los nuevos mapas (entre 1 y 64 metros por píxel dependiendo del área de mapa y el nivel clipmap)
Los modelos más detallados de los árboles con la colisión de nuevos mapas
Mejores efectos gráficos
Texturas de carreteras de alta resolución para los nuevos mapas
Capacidad para señales de tráfico y las señales de luz para los nuevos mapas
Desorden planta adicional (rocas, cactus, etc.) para los nuevos mapas
Animación esquelética para la infantería
Un mejor uso de múltiples GPUs (no se persigue la CPU multi-threading, ya que proporcionará poca o ninguna ganancia)
Capacidad para crear servidores dedicados en el futuro
Extremo delantero unificada y .exe simulación
Soporte de sonido mejorada API
Mejorado el soporte Oculus Rift
El mapa del Mar Negro verá varios beneficios de este, incluyendo una mejor iluminación, pasto mejorado, los efectos y el clima.

Esperamos lanzar DCS Mundial 2 en el primer semestre de 2015. Esto no es una promesa sino simplemente nuestra mejor estimación dado el estado actual de desarrollo a partir de diciembre de 2014. Tampoco podemos prometer que cada característica enumerados anteriormente lo hará en la versión inicial .

La prueba de Nevada y Formación Range (NTTR) Mapa

El primer nuevo mapa está desarrollando para DCS Mundial 2 es el mapa NTTR.

Este mapa originalmente comenzó como un tercer proyecto del partido sin el aporte de Eagle Dynamics. Sin embargo, a medida que empezamos a desarrollar DCS: A-10C, nos dimos cuenta de que este mapa podría servir como un lugar ideal para las misiones de entrenamiento A-10C. Para que esto suceda, nos asociamos oficialmente con el tercer equipo del partido para ayudar a que esto suceda. Estábamos tan seguros de este esfuerzo que hemos incluido una versión muy temprana como parte de la beta A-10C originales.

Lamentablemente, debido a varias razones, el tercer equipo del partido disuelto y Águila se quedó con la bolsa de un mapa NTTR prometido a los clientes que habían comprado como parte de A-10C. Después de tomar el control del proyecto, pronto se hizo evidente que el motor actual era incapaz de correr el mapa en los niveles de calidad deseados vs. rendimiento. Con el fin de realizar este mapa como primera prevé, se requeriría un generador de imagen completamente nueva ... esta tarde se convirtió en un elemento clave del nuevo motor gráfico.

La construcción de un nuevo motor gráfico no es nunca una tarea fácil o rápido y DCS Mundial 2 ha demostrado ser no es diferente. Sin embargo, el mapa NTTR ha proporcionado un excelente banco de pruebas para las nuevas tecnologías mapa de renderizado. Por lo tanto, todo lo que se dice, la NTTR fue desarrollado por las siguientes razones:

1- Para las misiones de formación de aviones occidental.
2- Para honrar A-10C compras beta.
3- Permitir la creación de las misiones de tipo de Bandera Roja se centraron en la NTTR.
4- Nuevo banco de pruebas de tecnología de mapa.

Algunos datos sobre el mapa NTTR:
Aeródromos incluyen Base Aérea Nellis, Groom Lake AFB, Creech AFB, y Las Vegas McCarran. En un momento posterior esperamos añadir también Tonopah AFB.
El mapa es de aproximadamente 600 x 610 kilómetros. Las localizaciones de aeropuertos tienen el mayor detalle (malla de elevación y texturas de 2 metros por píxel), de la zona centro del mapa entre los aeropuertos (como acusadas por el área cubierta por las carreteras en la imagen adjunta) tiene el segundo mayor detalle (4- 8 metros por píxel), y la zona a lo largo de las porciones exteriores de la mapa tienen el menor detalle (16 a 64 metros por píxel). Se adjuntan imágenes de baja, media y gran altura de bajas, medias y altas áreas de detalle del mapa.
Esperamos lanzar una versión de prueba Alfa en el próximo par de meses, dependiendo de cómo va la depuración.
Actualmente, la mayoría de los aspectos del arte son completa y la mayor parte del trabajo restante es en lo que respecta a la integración en el mapa DCS Mundial 2 (AI, los efectos, las colisiones, el tiempo, etc.)
Una versión de prueba alfa del mapa NTTR estará disponible de forma gratuita para aquellos clientes que compraron la versión beta A-10C. Para aquellos que no participaron en la beta A-10C, el mapa precio NTTR y la disponibilidad es TBD



« Última Modificación: 06 de Septiembre de 2020, 11:42:55 pm por GAE_Tigre »
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Re:Noticias de DCS World 2
« Respuesta #1 on: 17 de Junio de 2015, 03:27:07 pm »
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DCS

World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.

We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:
New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.

So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status


While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:
Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations

When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII



The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3


To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.

The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.

This will be a free update for Flaming Cliffs 3 owners.


DCS: L-39 Albatros



The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).



DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.









DCS Mundial 2 Estado

A pesar de nuestros mejores esfuerzos en los últimos seis meses, DCS Mundial 2 aún no ha alcanzado el nivel y las características que necesitamos para una versión alpha abierta calidad. En lugar de lanzar una versión alfa que es potencialmente una decepción para muchos usuarios, creemos que la mejor manera de mantenerlo en el horno un poco más para hornear más a fondo.

Estamos plenamente conscientes de que esto es decepcionante para algunos, pero puedo asegurarles que palidece en en comparación con la nuestra. Nadie quiere lanzar nuestro nuevo bebé al mundo más que nosotros.

Algunos de los mayores elementos restantes que tenemos que abordar antes de un alfa abierta incluyen:
Nuevo sistema de interfaz gráfica de usuario multijugador que permite a varios jugadores en el mismo avión y el avión varios jugadores en el mismo vuelo. Esto es crítico para los aviones de varios puestos como el L-39, UH-1H, Hawk, etc.
Completando el traslado hasta el uso de un único ejecutable. Esto permitirá que hagamos características largamente deseado, tal como una vista de satélite en el editor de misiones, objetos 3D en la Enciclopedia y Misión Editor, los tiempos de carga más rápidos misión, y un producto más estable.
Con el paso a DX11, seguimos para encontrar maneras de aumentar el rendimiento. Esto es aún más importante con la llegada de la onda de las artes de VR que demanda extremadamente alta tasa de fotogramas.
Deseamos mejorar varios más de los efectos antes de la alfa abierta. Aunque tenemos nueva humo, estelas, iluminación, sombras y efectos de senderos de misiles, no son más que queremos mejorar como mejores explosiones y vapor sobre-ala.
Por último, hay algunos errores de choque restante que tenemos que resolver.

Así que, aunque hemos estado haciendo un enorme progreso en el desarrollo de DCS Mundial 2, hay unas cuantas cosas más que todavía deben ser abordados con el fin de cumplir con nuestros estándares de calidad. Sólo podemos pedir paciencia, porque creemos que todo valdrá la pena la espera y DCS Mundial 2 marcará el comienzo de un nuevo capítulo en el mundo de Digital Combat Simulator.

DCS: Prueba de Nevada y la gama de entrenamiento (NTTR) Estado



Si bien gran parte del equipo ha estado trabajando duro en conseguir DCS Mundial 2 listo, nuestro equipo mapa y los ingenieros han estado ocupados mejorando el mapa NTTR y corrigiendo errores. Si bien hemos hecho el importante paso de mover el mapa en la prueba completa, hay varias áreas importantes que deben abordarse antes de poder lanzarlo como un alfa abierta a todo el mundo. Algunos de estos elementos son:

Funcional de Control de Tránsito Aéreo
Planta movimiento por carretera unidad
Mejoras en el rendimiento
Cuestiones de objetos estáticos
TACAN e ILS
Un par de situaciones de accidente

Cuando el mapa está disponible como un Alfa abierta, nuestro plan es seguir haciendo este mapa disponible de forma gratuita a los que compró A-10C Warthog mientras estaba en beta (antes del 21 de febrero de 2011). También estará disponible para su compra en nuestra tienda on-line de $ 39.99 USD.

DCS Segunda Guerra Mundial



El Spitfire ha comenzado las pruebas internas dentro DCS Mundial. El Spitfire ha progresado más allá de la P-47, debido al nivel de información en manos de ED para el Spitfire, mientras que la investigación continúa en el P-47. El modelo ha sido añadido a DCS Mundial internamente y las pruebas de rendimiento del 66 Merlin ha comenzado; el próximo será el desempeño prop. La versión Spitfire será una producción temprana Marcos IXc LF con las alas cortadas. Como una posible bonificación, está previsto (pero sujeto a cambios) para tener la opción de seleccionar la versión ala larga; Sin embargo, perderá el beneficio de la versión recortada y su velocidad de balanceo.

MiG-29 para Flaming Cliffs 3


Para completar la colección de aviones actualizado para Flaming Cliffs 3, el equipo está trabajando en la actualización de los MiG-29. Esto incluirá tanto una nueva, de alta resolución de 6 DOF cabina y un nuevo modelo externo. Después de que el F-15C, Su-27 y Su-33 Modelos de vuelos Profesionales (PFM) se completa, también planeamos un PFM para el MiG-29.

El MiG-29 tendrá el mismo nivel de fidelidad sistemas de cabina como la otra aeronave Flaming Cliffs.

Esta será una actualización gratuita para los Flaming Cliffs 3 propietarios.



DCS: L-39 Albatros


La L-39C Albatros está haciendo buenos progresos con nuevos sistemas de cabina está integrada en casi todos los días. El nuevo modelo externo L-39C también está a punto de concluir (la L-39ZA es más atrás), así como el modelo de vuelo Profesional (PFM).



DCS: F / A-18C Hornet

Se sigue trabajando en el edificio de la tecnología de radar Hornet cabina y aire-superficie. La mayoría del trabajo reciente cabina ha implicado texturizado y animación de los elementos de la cabina.
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Re:Noticias de DCS World 2
« Respuesta #2 on: 18 de Septiembre de 2015, 01:25:00 pm »
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Re:Noticias de DCS World 2
« Respuesta #3 on: 01 de Diciembre de 2015, 12:02:42 am »
Finalmente salio una Alpha para probar .

Vendría ser el motor nuevo de DCS .

Se instala como una instalación nueva igual que la 1.5 Beta.



Cita
DUXFORD, UK, November 30th, 2015 ? NEVADA Test and Training Range Map for DCS World 2 Open Alpha now available!

DCS 2 Web installer:
http://www.digitalcombatsimulator.co...ads/world/2.0/

The NEVADA Test and Training Range Map requires the purchase of a key that can be purchase and download from: http://www.digitalcombatsimulator.com/en/shop/modules/

The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Trailer:
https://youtu.be/8L5uNt3Hbss

Key Features of DCS: NEVADA Test and Training Range:
366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California.
Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility.
Hoover Dam and Lake Meade.
All VOR and VORTAC radio navigation beacons.
High resolution mesh and textures around the detailed airbases.
The entire NTTR airspace as well indication of all sub-ranges.
Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free!


About DCS World 2

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft.

DCS World 2 working with new Nevada Test and Training Range (NTTR) terrain module, that includes the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Additionally, DCS World 2 includes:
Powerful mission and campaign editors
Multiplayer
Massive inventory of air, land and sea combat units and weapons
Advanced AI
Fast mission generator
Dynamic weather and seasons
Training missions
Mission replay system
Pilot logbook
Support for multiple maps

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic gameplay and more casual play styles to suit the player.
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Re:Noticias de DCS World 2
« Respuesta #4 on: 01 de Diciembre de 2015, 12:03:17 am »
Lo estoy instalando así que después cuento como va.
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Re:Noticias de DCS World 2
« Respuesta #5 on: 02 de Diciembre de 2015, 12:28:34 am »
La novedad de todo esto es que , es nada mas y nada menos que la plataforma del nuevo mapa.
poniendo estaba la gansa con 50 verdes, creo que se lo van a comer.
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Re:Noticias de DCS World 2
« Respuesta #6 on: 07 de Diciembre de 2015, 12:21:21 am »
De esta forma van a forzar poder bajar el Nevada

C:\Program Files\Eagle Dynamics\DCS World 2 OpenAlpha

 click on 'bin' - single click, do not open

 hold LSHIFT + Right Mouse Click

 Select open command window here

 type: dcs_updater install NEVADA_terrain

Lo saque de aca :http://www.maddog-simulations.com/thread-8986-post-17543.html#pid17543
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Re:Noticias de DCS World 2
« Respuesta #7 on: 11 de Septiembre de 2020, 02:36:23 pm »
https://forums.eagle.ru/showpost.php?p=4483969&postcount=270

11 September 2020


Dear Fighter Pilots, Partners and Friends,

In support of the UK-based charity MIND, please join us for the 24-hour Live Stream
Event, which will take place at 1900Z today. Find out more on Tactical DCS Discord.

We are working hard to release DCS: A-10C II Tank Killer. Particular attention is being
made to the buffet and stall flight dynamics, the implementation of the Helmet Mounted
Cueing System (HMCS), creation of mission content, updating the flight manual and
finalising the instruction videos. We look forward to sharing more information closer to launch.

In addition to the ongoing bug fixing, we have been focussing on DCS: F/A-18C Hornet.

In July we released DCS: Syria in cooperation with Ugra Media. This outstanding map offers
great geographic variety, high attention to detail and extensive gameplay. To celebrate its
success we have created a second Syria map video for your pleasure, watch DCS: Syria Movie.

We thank you for your passion and support.


Yours sincerely,



The Eagle Dynamics Team


Mind Stream
Charity Event



We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind,
a UK-based mental health charity who work directly with those suffering.

A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only
pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will
be live training sessions, and we'll be playing the latest homemade “Arabian Nights” campaign mission that
includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.



A-10C II Tank Killer
Development Progress



As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking
the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum
speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a
precision to within 3%.

We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft
handling during deliberate stalling. We are working on this issue, which will result in a significant improvement
to overall aircraft behavior in this phase of flight.

In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM.
Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the
cockpit and external art.



F/A-18C Hornet
Updates



This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3.
Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.

When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat
circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page
has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.

A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on
the UFC have been fixed.

The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.

Thank you again for your passion and support,

With kind regards,
C.C.Charrua-Jefe de Personal

GAE_Chape

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Re:Noticias de DCS World 2
« Respuesta #8 on: 11 de Septiembre de 2020, 08:44:48 pm »
Roger...

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Re:Noticias de DCS World 2
« Respuesta #9 on: 23 de Septiembre de 2020, 12:38:02 pm »
DCS 2.5.6.55363 Open Beta 2020-09-23

https://www.digitalcombatsimulator.c...a/2.5.6.55363/


Dear Customers,

Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

Sincerely,
Kate Perederko
Chief Operating Officer

DCS World
AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
Replay system. User tracks in some condition replay with very low FPS - fixed.
Infantry not engaging each other - fixed.
AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
Crash to desktop on wingman actions - fixed.
Ground AI vehicles no longer move on their own to use weapons - fixed.
Piston engine fire effect is fixed.
Enabled all aircraft types to rearm from friendly FARP objects.
Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
F-14 AI will operate on the ground parkings with folded wings.
Web RTC. Updated GUI.
AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
ME. Metric and imperial sometimes displayed incorrectly - fixed.
Third Reich pilot model. Remove Swastika from Iron Cross.
Increased g-tolerance of pilot.
Effects. The Speed smoke and fire was improved.
Sound. Added a more robust workaround for broken drivers.
Mouse input. Added ability to assign commands to extra mouse buttons.
Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
Starting WP for ships has a speed of 0 km\h by default.
Western RWR:
Added symbol for new Kuznetsov (2017) - SW
Changed indications of SAM search RADARs



DCS MiG-21bis by Magnitude 3
Tuned ARU to measure speed and altitude more accurately.
Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
Increased the front leg spring force to improve shimmy dampening.
Adjusted Syria instant action missions.

DCS AJS-37 by Heatblur Simulations
Added Roadbase mission for Syria Map.
Added more Quickstart missions for Syria Map.
Reduced opacity of HUD and Canopy glass.
Increased night illumination of ADI.
Tweaked wheel brake effectiveness.
Fixed RB-05 Flare visibility.
Updated RB-24J to sync with ED AIM-9P.
Fixed RB-05 Cover appearing after missile is fired, instead of before.

DCS F-14B by Heatblur Simulations
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

DCS AV-8B NA by RAZBAM
Added vertical tail damage parts and fragments.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Added INS course set keybinds.
Added DMT now slaved to AIM-9 seeker.
Fixed erratic control functionality with altimeter adjustments.
Fixed erratic control functionality with CRS knob adjustments.
Fixed Comm channel selector not sequencing correctly.
Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
Fixed inverted HUD reject logic.
Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release
Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
Added ADI cage toggle keybind.
Added ADI pitch adjust keybind.
Added GBU-32 JDAM.
Added GBU-54 Laser JDAM.
Replaced USAF AGM-65G with USN AGM-65F.
Fixed rudder trim in-cockpit switch not operating.
Fixed rudder trim indication in cockpit and in controls indicator.
Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
Fixed ECM page not returning to the original MPCD format.
Fixed EHSD course over ground incorrect in Mag heading mode.
Fixed EHSD decenter display overlay getting mis-placed.
Fixed EHSD moving map on MPCD too bright.
Fixed EHSD resulting in symbology misplaced when zoom set to AUTO
Fixed Course Error not showing in the EHSD
Fixed font for EHSD to be correct size.
Fixed inverted default rocket range profile values.
Fixed Left MPCD brightness control not operating correctly.
Fixed Right MPCD brightness control not operating correctly.
Fixed RWR still partially functioning when turned off.
Fixed RWR minimum volume too loud.
Fixed missing RWR power/volume knob adjustment increments
Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
Fixed pull-up cue not occuring when selected.
Fixed dual rack bombs not releasing in the correct order.
Fixed top-right rocker switch on left MPCD bleeding into bezel.
Fixed scaling of HUD repeater on MPCD to be correct size.
Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
Modified TPOD axis dead-zone to be slightly reduced.
Added missing white indication on Emergency Battery Handle.
Added Emergency Gear rotation and pull in Cockpit Model.
Added emergency gear deployment logic
Added emergency gear battery logic
Updated gear handle logic.
Gear handle light logic corrections
Added gear DN LOCK OVRD button logic
Added keybinds for gear DN LOCK OVRD
Added keybind for Gear Emergency Deployment.
Added keybind for Gear Emergency Battery Activate.
Corrected flat black background on some MPCD pages
Corrected HUD pitch ladder behavior
Corrected HUD flight path marker behavior
Updated TTT/TOT function to continuously calculate Command Speed (CS).
Added Weapons Release Tone.
Fixed missing seat height adjustment control. Seat model animation work-in-progress
Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM
Added vertical tail damage parts and fragments
Added support for more RWR codes
Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings
Fixed S/P lights turning on where a PCA button is empty
Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
Fixed gear handle should now blink when test light button is on the 1 position
Modified autopilot roll logic improved based on updated documentation and SME input
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM
Fixed sudden zoom out that would occur sometimes when in external aircraft view
Fixed pilot hand going through canopy glass when closing the helmet visor
Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings

DCS JF-17 by Deka Ironwork Simulations
Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
Added canopy glass fog effect (defog button also functional)
Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
Added weapon quantity limitation when set manually in SMS Load page
Added UTC for Syria and Channel maps
Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
Added 4 quickstart missions for Syria map
Added 1 multiplayer mission
Fixed WMD7 BIT skip issue in cold start
Fixed HUD TDC axis control
Updated radar antenna scan speed for INTC/DGFT/AG

ChinaAssetPack by Deka Ironwork Simulations
093: Temp fixed torpedo explosion issue
093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player
SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-1. More detailed explanation: https://forums.eagle.ru/showpost.php...4&postcount=19

DCS C-101 Aviojet by AvioDev
Fixed GPS position. (Already committed in previous revision but was not added to changelog)
Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
Improved FD buttons brightness of C-101EB forward cockpit
Improved AOA indexer light brightness
Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
Minor: Removed looped cell links in aircraft setup
Fixed parachute texture
Added Syria map quickstart and single missions (EN and ES localizations)
Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED
Added 2 additional modifications: P-47D-30 (early) and P-47D-40
Added new bombs and rockets for using on the aircraft
Added external fuel tanks and the M10 smoke tank.
Updated bombs delivery procedure.
Updated damage visualisation
Flight manual EN, RU.
Log book not recording P-47 stats - fixed.
known issue - AI controlled aircraft have problems when aiming M8 rockets

DCS P-51D Mustang by ED
Starter sound can be heard even without spinning propeller - fixed.

DCS UH-1H Huey by ED
Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED
Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS MiG-15bis by ED
Tracer not seen on 23mm cannon - fixed.

DCS A-10C Warthog by ED
HUD goes to A-A mode without any Electrical power - fixed.

DCS F-16 Viper by ED
Added AGM-65D/G/H/K.
W.I.P (Add to the next OB):
BSGT option.
Uncage.
LOS with successful handoff on HUD.
It is possible to lock on with two missiles prior to launching the first missile.
TMS-right re-command handoff
ASL on HUD for BORE mode
Added AGM-88C (HAS Mode).
AGM-88 Threats table
Optimize F-16 livery files -fixed
SYM Rocker No Longer Working - fixed
Some liveries lack textures - fixed
Scan Broke for Boresight & Vertical Scan - fixed
Radar: Loss of track from SAM to TWS - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
G Tolerance - Open Beta vs Dev Trunk - fixed
Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
F-16CM TGP Will Not Power On After Takeoff - fixed
Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
HMD Boresight ellipse displayed all time -fixed

DCS F-18 Hornet by ED
Added AGR Mode
Added FTT Mode (Without tracking moving target. Moving target - w.i.p)
Added Mark Point option
Incorrect HOTAS Command for Castle Switch aft - fixed
ZTOD on UFC Error - fixed
Radio volume ISSUE - fixed
Broken fuel transfer from external tanks - fixed
SA page SAM threat rings draw order - fixed
Master mode buttons A/A and A/G are pressed at mission start - fixed
MK-82 Auto mode dropping long - fixed
Threat circles on SA page only show if threat Icon is visible - fixed
AGM-65 IR Display and SLAM display very dark - fixed
Hot start should have INS selector knob in IFA - fixed
EXP render issues - fixed
HUD Sidewinder count does not update until zero missiles remaining - fixed
Firing AIM-7F causes switch to other AIM-7 type - fixed
AIM-9 HUD Count does not change until all missiles expended - fixed
SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
AIM-9 seeker and TD lock onto different targets - fixed
Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
AG radar EXP2-3 beam jump on first pass - fixed
AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
Check UFC and radio button pushes change AM / FM status - fixed
Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
GACQ and VACQ Scan patterns broken - fixed
COMM was turned off, new channel applied right after COMM powered up - fixed
Radio volume does not turn off radio when at minimum - fixed
AGM-88C disappear after launch - fixed
Radar elevation coverage is incorrect - fixed
TWS antenna slew messing with RWS - fixed
Refueling Floodlight isn’t bright enough - fixed
TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
Added Winwing HOTAS Hornet Files
Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
Added HMD EW Symbols
AIM-9L & AIM9-M losing lock with control input - fixed
IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

DCS Supercarrier by ED
Added CVN-75.
Arleigh Burke. Added liveries.

DCS Combined Arms by ED
Fixed delay before deleting an assigned target in F10 view.
Fixed incorrect fire solution for controlled FLAK.
Running infantry not firing - fixed.
Fixed incorrect movement of units with type "on road" when rounding the road.
Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
Fixed armor Armed Speedboat (20mm HE shells can't damage).
Infantry ignoring WP in mission - fixed.
MLRS cannot turn to use weapons - fixed.
Improved visibility range for infantry


Campaigns
F/A-18C Raven One campaign by Baltic Dragon
General:
Added "mission complete" message to each of the missions
Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now
Added new skin for UH-60s (Golden Angels)
Added briefings for all missions in PDF format to DOCS folder
Updated Raven One Guide
Missions:
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
Mission 06: Updated kneeboard (added Marshal frequency).
Mission 07: Updated speed and position of recovery helo.
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

A-10C BFT Campaign by Maple Flag:
Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

Known issues:
AIM-9L & AIM-9M Tone loss
AIM-9X 'jittering' with radar lock
__________________
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Community Manager Eagle Dynamics
C.C.Charrua-Jefe de Personal